Microsoft Collaborated to Create a Modular Xbox Controller Designed for Gamers with Disabilities
Gaming is inclusive for everyone, and Microsoft's newest controller exemplifies this. Xbox's parent company unveiled the Proteus Controller, developed in collaboration with the Designed for Xbox team and ByoWave. Unlike a standard Xbox controller, it features a modular design that allows users to customize it to their specific needs.

Figure 1. Microsoft Collaborated to Create a Modular Xbox Controller Designed for Gamers with Disabilities.
The Proteus Controller is designed for one-handed gamers, individuals with mobility issues or chronic pain, and anyone who finds traditional controller designs uncomfortable. While its primary goal is to enhance accessibility for gamers, the virtually limitless customization options of the Proteus Controller could also inspire innovative controller designs in the future. Figure 1 shows Microsoft collaborated to create a modular Xbox controller designed for gamers with disabilities.[1]
A Controller That Is Truly Customizable
ByoWave's controller kit includes "snap and play" modules that allow you to easily assemble a controller unique to your preferences. It features traditional controller components like the A, B, X, and Y buttons, Hall-effect analog sticks and triggers, a D-pad, and more, all separated into individual modules. ByoWave states that you can connect up to 30 modules, although this requires purchasing more than one kit. Importantly, the modules are designed for easy connection and disconnection, making it possible to build the Proteus Controller to your specifications with just one hand. Looking ahead, ByoWave plans to introduce a tool to further simplify the process for one-handed gamers.
It's important to note that the Proteus Controller currently lacks rumble or haptic feedback, as well as an audio jack. ByoWave mentioned that the controller's size constraints prevented including these features, but they are considering developing a module to add them in the future. At present, the controller is compatible only with Xbox and PC, so gamers using Nintendo and PlayStation platforms will need to seek alternative solutions.
It's worth noting that Microsoft already offers its own Xbox-branded controller designed for individuals with disabilities. Unlike the Proteus Controller, the Xbox Adaptive Controller relies on accessories that connect to the controller's numerous 3.5mm jacks to provide simplified controls. However, alongside the announcement of the Proteus Controller, Microsoft also updated the Xbox Adaptive Controller to support additional accessories using USB 2.0 ports located on the side.
Exorbitant Cost
While the Proteus Controller represents progress in gaming accessibility, it comes at a significant cost. Priced at $299, with a limited-time discounted preorder price of $255, it may be more expensive than expected or desired for an accessible controller.[2]
However, there are few other "snap and play" designs like ByoWave’s controller. The only alternative would be the Xbox Adaptive Controller, which is priced at $100 without any of the accessories. The Proteus Controller is available for preorder on ByoWave’s website, with the first units expected to ship in the fall.
Reference:
- https://www.techopedia.com/news/microsoft-helped-make-a-modular-xbox-controller-for-gamers-with-disabilities
- https://www.gamespot.com/articles/xbox-reveals-modular-proteus-controller-for-gamers-with-disabilities/1100-6523533/
Cite this article:
Gokila G (2024), Microsoft Collaborated to Create a Modular Xbox Controller Designed for Gamers with Disabilities, AnaTechMaz, pp.18