Journal of Computing and Natural Science


Machine Learning and AI Application Behaviour Prediction for User Experience Modelling and Optimization



Journal of Computing and Natural Science

Received On : 20 January 2022

Revised On : 10 April 2022

Accepted On : 08 May 2022

Published On : 05 July 2022

Volume 02, Issue 03

Pages : 120-131


Abstract


The purpose of this research is to offer a technique for assessing user experience in mobile applications utilizing AIAM technology. Due to ineffective and time-consuming nature of conventional data gathering techniques (such as user interviews and user inference), AIAM concentrates on using Artificial Intelligence (AI) to assess and enhance user experience. Logs from a mobile application may be used to gather information about user activity. Only a few parameters of data are utilized in the process of surfing and running mobile applications to ensure the privacy of users. The method's objective is to create the deep neural network prototype as close as feasible to a user's experience when using a mobile app. For particular objectives, we create and employ application interfaces to train computational models. The click data from all users participating in a certain task is shown on these projected pages. User activity may therefore be mapped in connected and hidden layers of the system. Finally, the social communications application is used to test the efficacy of the suggested method by implementing the improved design.


Keywords


Artificial Intelligence-Aided Model (AIAM), Artificial Intelligence (AI), Human-Computer Interaction (HCI), Deep Neural Network Models (DNN).


  1. J. Rezwana and M. L. Maher, “Designing creative AI partners with COFI: A framework for modeling interaction in human-AI co-creative systems,” ACM Trans. Comput. Hum. Interact., 2022.
  2. S. Porcu, A. Floris, and L. Atzori, “Analysis of the quality of remote working experience: a speech-based approach,” Qual. User Exp., vol. 7, no. 1, p. 2, 2022.
  3. S. Emberton and C. Simons, “Users’ experiences of enhancing underwater images: an empirical study,” Qual. User Exp., vol. 7, no. 1, 2022.
  4. A. Miller and K. N. Reed, “Minimal coding, iterative prototyping, and playtesting: A novice design thinking approach to gamifying the user experience,” Weav. J. Libr. User Exp., vol. 4, no. 1, 2021.
  5. E. Simmons, "The usage model: describing product usage during design and development", IEEE Software, vol. 23, no. 3, pp. 34-41, 2006. Doi: 10.1109/ms.2006.87.
  6. A. Rodriguez-Ascaso, J. Boticario, C. Finat and H. Petrie, "Setting accessibility preferences about learning objects within adaptive elearning systems: User experience and organizational aspects", Expert Systems, vol. 34, no. 4, p. e12187, 2016. Doi: 10.1111/exsy.12187.
  7. "Examining Alcohol Consumption, Perceptions, and User Experience of Alcohol Moderation Strategies", Case Medical Research, 2020. Doi: 10.31525/ct1-nct04286867.
  8. P. Angelov and E. Soares, "Towards explainable deep neural networks (xDNN)", Neural Networks, vol. 130, pp. 185-194, 2020. Doi: 10.1016/j.neunet.2020.07.010.
  9. J. Goldstone, "North Central Sociological Association 2011 Ruth and John Useem Plenary Address: Pragmatism and Ideology in Revolutionary Leadership (A Structuralist Revisits the Self)", Sociological Focus, vol. 44, no. 3, pp. 184-193, 2011. Doi: 10.1080/00380237.2011.10571394.
  10. E. Bertino, "Design issues in interactive user interfaces", Interfaces in Computing, vol. 3, no. 1, pp. 37-53, 1985. Doi: 10.1016/0252- 7308(85)90020-0.
  11. W. Schellekens, N. Ramsey and M. Raemaekers, "Predictions to motion stimuli in human early visual cortex: Effects of motion displacement on motion predictability", NeuroImage, vol. 118, pp. 118-125, 2015. Doi: 10.1016/j.neuroimage.2015.05.053.
  12. H. Hrimech, L. Alem and F. Merienne, "How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment", Advances in Human-Computer Interaction, vol. 2011, pp. 1-11, 2011. Doi: 10.1155/2011/172318.
  13. Y. Kim and H. Yoo, "Usability Comparison of Educational Webtoon between Touch Display and VR Device Using AttrakDiff", Korean Society for Emotion and Sensibility, vol. 25, no. 1, pp. 103-114, 2022. Doi: 10.14695/kjsos.2022.25.1.103.
  14. Raj "An Adaptive Recursive Reconstruction Technique for Segmentation of Images", International Journal of Science and Research (IJSR), vol. 4, no. 11, pp. 1702-1705, 2015. Doi: 10.21275/v4i11.nov151481.
  15. L. Jun and Z. Peng, "Mining Explainable User Interests from Scalable User Behavior Data", Procedia Computer Science, vol. 17, pp. 789-796, 2013. Doi: 10.1016/j.procs.2013.05.101.
  16. S. Ling and H. Lam, "Evolutionary Algorithms in Health Technologies", Algorithms, vol. 12, no. 10, p. 202, 2019. Doi: 10.3390/a12100202.
  17. J. Timothy and G. Meschke, "Cascade Continuum Micromechanics Model for the Effective Diffusivity of Porous Materials: Exponential Hierarchy across Cascade Levels", PAMM, vol. 15, no. 1, pp. 471-472, 2015. Doi: 10.1002/pamm.201510226.
  18. S. Sagar, N. Srivastava and N. Arora, "Browsing Pattern Analysis: What user browsing Patterns Indicate", International Journal of Computer Applications, vol. 180, no. 2, pp. 16-20, 2017. Doi: 10.5120/ijca2017915937.
  19. B. Souissi and A. Ghorbel, "Upper confidence bound integrated genetic algorithm‐optimized long short‐term memory network for click‐through rate prediction", Applied Stochastic Models in Business and Industry, 2022. Doi: 10.1002/asmb.2671.
  20. H. Lu, "Click-cut: a framework for interactive object selection", Multimedia Tools and Applications, 2021. Doi: 10.1007/s11042-021-10880-6.
  21. Y. Hashimoto and Y. Yotsumoto, "The Amount of Time Dilation for Visual Flickers Corresponds to the Amount of Neural Entrainments Measured by EEG", Frontiers in Computational Neuroscience, vol. 12, 2018. Doi: 10.3389/fncom.2018.00030.
  22. D. Sisodia and D. Sisodia, "Data Sampling Strategies for Click Fraud Detection Using Imbalanced User Click Data of Online Advertising: An Empirical Review", IETE Technical Review, pp. 1-10, 2021. Doi: 10.1080/02564602.2021.1915892.
  23. M. Jiang and K. Okamoto, "National Identity, Ideological Apparatus, or Panopticon? A Case Study of the Chinese National Search Engine Jike", Policy & Internet, vol. 6, no. 1, pp. 89-107, 2014. Doi: 10.1002/1944-2866.poi353.
  24. A. Devi and S. Sirsi, "Bivalued ‘click’–‘no-click’ probabilities for EPRB spin correlations", Journal of Physics A: Mathematical and General, vol. 38, no. 11, pp. 2525-2541, 2005. Doi: 10.1088/0305-4470/38/11/013.
  25. M. Müller, A. Keil, J. Kissler and T. Gruber, "Suppression of the auditory middle-latency response and evoked gamma-band response in a paired-click paradigm", Experimental Brain Research, vol. 136, no. 4, pp. 474-479, 2001. Doi: 10.1007/s002210000597.
  26. G. Sagl, B. Resch and T. Blaschke, "Contextual Sensing: Integrating Contextual Information with Human and Technical Geo-Sensor Information for Smart Cities", Sensors, vol. 15, no. 7, pp. 17013-17035, 2015. Doi: 10.3390/s150717013.
  27. A. Lebedev et al., "LSD-induced entropic brain activity predicts subsequent personality change", Human Brain Mapping, vol. 37, no. 9, pp. 3203-3213, 2016. Doi: 10.1002/hbm.23234.
  28. G. Chen, C. Qu and P. Gong, "Anomalous diffusion dynamics of learning in deep neural networks", Neural Networks, vol. 149, pp. 18-28, 2022. Doi: 10.1016/j.neunet.2022.01.019.

Acknowledgements


Author(s) thanks to Pan-Atlantic University for research lab and equipment support.


Funding


No funding was received to assist with the preparation of this manuscript.


Ethics declarations


Conflict of interest

The authors have no conflicts of interest to declare that are relevant to the content of this article.


Availability of data and materials


No data available for above study.


Author information


Contributions

All authors have equal contribution in the paper and all authors have read and agreed to the published version of the manuscript.


Corresponding author


Rights and permissions


Open Access This article is licensed under a Creative Commons Attribution NoDerivs is a more restrictive license. It allows you to redistribute the material commercially or non-commercially but the user cannot make any changes whatsoever to the original, i.e. no derivatives of the original work. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-nd/4.0/


Cite this article


Christopher Neilson and Price Grigore, “Machine Learning and AI Application Behaviour Prediction for User Experience Modelling and Optimization", vol.2, no.3, pp. 120-131, July 2022. doi: 10.53759/181X/JCNS202202015.


Copyright


© 2022 Christopher Neilson and Price Grigore. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.